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Lesson Title: Turkey Tag & 22 Skidoo Subject Areas/ Skills Covered: 1.1a, 1.3, 2.3, 2.4, 3.1b, 3.3, 4.1a, 5.1 - skills related to dodging and fleeing and improving fitness levels 
Objectives: The students will demonstrate chasing, fleeing, and dodging skills during the tag game.  The student will improve cardiovascular endurance while participating in the activity.  The student will be able to name one rule from the game.  The student will demonstrate good sportsmanship by playing fairly throughout the game. Equipment: Open space (marked by boundaries), 4 - 8 rubber chickens or turkeys, 2 - 4 pool noodles
Lesson: Turkey Tag -Use rubber chickens as turkeys for the game.  Choose 4 - 8 students to be "it".  Give them each a rubber chicken.  On the signal "go!", players with the chicken will attempt to tag other players with the hand NOT holding the chicken.  If another person is tagged, they are "it" and will pick up the chicken after the old "it" drops it.  This will give the old "it" time to escape.
22 Skidoo - Start with 4 - 5 players in the middle of the square (or circle).  These players are in the "jail".  There will be 2 - 4 prison guards with pool noodles trying to keep prisoners in the "jail".  The remaining players are the rescuers .  Students in the middle can only be freed by shaking hands with a rescuer up to the count of 22.  If a rescuer is tagged while trying to free a prisoner by the noodle, they will now be "jailed" too.  If a student has 19 handshakes they must stay in jail until someone returns to give them 3 more handshakes to equal 22.  Rescuers may not cut through the jail to avoid being tagged by the prison guards.

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